When the world first learns that we are not alone in the universe, we also begin to realize that humanity is even more than it seemed. The possibilities aren’t only endless, they’ve been around for a whole. We only just not started to notice.
Here you can see a collection of the many characters and denizens of that universe along with a brief bio of who they are, and what makes them special in this unique reality.
Sonic Man. Justice comes in all sizes, shapes and colors. Now, it comes in stereo.
Sonic Man tells the story of a talented Mexican-American engineer working on sonic tech for a US defense contractor. Come to find out his aptitude for sonic based technology doesn’t just come from natural ability, but from a secret his parents have hid from him his whole life. And not just that he wasn’t born in the US, like he had been led to believe. But that when his parents crossed the border with him, they weren’t the only aliens crossing the border that night.
Singularity stood with Orchid thousands of years ago when their own kind threatened humanity. Without hesitation, she once again stands with Orchid against their kinfolk. But even the unimaginable power of being able to generate matter-specific black holes might not be enough to fight the terror that awaits. It might even be used against her.
The Jonn’Qarra are a race of people who fell to earth millenia ago. They largely appear as human as you or I and even reflect many of the same genetic traits of Earth’s wide and varied ethnic groups. But the major distinction between them and us is the “second skin”, which is what “jonn’qarra” means in their language. With the appearance of a coating of glaze, the jonn’qarra doesn’t just coat the body, it bonds with it. It makes the being it joins with something new. Something unique. Something powerful. Which is why Second Skin, or Jonn’Qarra, became the adopted name of this group of beings. No two second skins look exactly alike.
Inertia joined Orchid in her stand against their own kind and vowed also to protect humanity from the threat they posed. Her second skin, reflecting no light, is as much a void as her past. Which is unusual for a people numbering only in the thousands and who’ve lived together for millennia. But after a few thousand years after the Jonn’Qarra’s creation, their former lives became increasingly irrelevant. With the powerful ability to change the inertia of objects in motion, combat against Inertia is almost an exercise in futility. It would take great power to resist someone who can bend a basic rule of physics. That time might be close at hand.
An alien whose lived on earth for millenia awakens from her human identity to her ancient heritage. Remembering who she is, she and those loyal to her take action to honor their oath to protect mankind from it’s gravest threat ever: Thousands of her own kind, who are managing to escape the prison she locked them in thousands of years ago and who are unbelievable unhappy about it.
What do you mean Batman did it first? He’s the Night Terror. A vigilante who fights for the working class at night, while secretly a wealthy billionaire duri–okay, I hear it now. Perhaps what makes the Night Terror unique is that the people actually love him, and think he steals the funds he needs to pay for his elaborate gadgets and vehicles from the rich, to give back to the poor in the form of ridding the streets of the weird superpowered crime that’s popped up in Covenor of late. A type of Neo-Robin Hood. Whereas they think his alter ego is just a self-absorbed, obsequious douchebag who’s just part of the city’s biggest problems. If only they knew the truth.
Once superheroes start becoming a part of everyday life in the world, many superheroes with familiar themes start popping up around the world. Micro pops up in Covenor City, a city where the superheroes seem to have conglomerated. Micro’s powers are pretty standard and include super strength, endurance, invulnerability, energy beams and…he can shrink. To about 7 inches tall. And it’s the only time all his other powers work.
Covoner City will feature fairly often in my comic, and over time you’ll start to see the city become populated with a number of heroes and villains who seem vaguely familiar. The following is a character you’ll see turn up eventually who calls himself Fusion Lizard. His powers seem to be a mix of different types of reptiles including the ability to walk up walls, glide, taste the air to sense danger and fire venomous projectiles from his wrists that appear to have a range of effects on people, from paralysis to unconsciousness to a substance akin to Sodium Pentothal. It is not known if his powers are inherent, technological or a combination of both. Nor is his identity known. But the general public generally consider him to be a menace.
When you crave BOTH kinds of plasma. Kahliya: The Electric Vampire.
There are no words to best describe Player Hater. He’s obsessed with the 80’s. Obsessed with clown makeup. And, perhaps, too comfortable with murder. And he’s at the center of the distribution of a powerful narcotic that will alter the balance of power between the poor working class, and the insanely wealthy, irrevocably. Fusion will have their hands full trying to stop him and those he works for. Player Hater: Don’t hate the game. Kill the players. All of them.
It’s no exaggeration to say Allison lives her life like a…candle in the wind. Her life was supposed to have ended years ago. Fate…well, actually, aliens had a different plan. Curing her fatal illness and giving her phenomenal fire abilities in the process, Allison’s life took a turn she was never expecting. The only problem is, she never asked or volunteered for any of it. Tired of having things happen to her, she decided she wasn’t going to be a player in anyone else’s story but her own. Which is fine, if she didn’t come into constant conflict wither her teammates. It’s a wonder why she even wants to be part of a team to begin with. For everyone’s sake, she’ll need to learn quickly. Also, you do *not* want to call her a hothead.
The powerful Corazón’s abilities remain a mystery, even to her. The people who raised her when she was discovered as a child in Puerto Rico are the only parents she’s ever known. All she knows is that she’s been able to sense feelings and emotions ever since then. And that she can access a well of crystal-like energy that doesn’t seem to originate from this universe. Possibly the most even tempered of Matthew’s team, she’s also likely the most powerful. But her understanding of her powers and how they tie to her emotions is still something she has yet to master. Unfortunately, neither her, nor her team, may have the time to wait for that to happen.
“Matthew” Ryder is an alien cyborg living on earth. He has Adaptive Phased Energy Synthetics, which simply means he can choose what kind of energy blast his emitters will fire at will. He commands a team of humans with unique abilities, backgrounds and personalities in an attempt to police the otherworldly tech that seems have spread like wildfire on earth. The problem is, his team doesn’t necessarily understand how teams work. He will have to find a way to make the team work together, and deal with his own issues of personal loss, if he’s ever going to save the earth, his sanity, and even his team’s lives.
Soon the world will know her name.
Every universe has it’s most powerful hero. Soon the world will know her name.
Leslie has never lost a fight. Not one. Not ever. Masters who have trained for decades fall to her superior knowledge of what appears to be every martial art. Which…shouldn’t be possible. When someone is in trouble, she swoops in, saves the day, then disappears. With no one even getting a chance to ask her name. And with no apparent superpowers to speak of. What is Leslie’s secret? Is it clairvoyance? Telepathy? Magic? Or just unparalleled skill? And in a world with an ever increasing number of beings with extraordinary superpowers, can she continue to be The Unbeatable Hero X?
Capala Suresh doesn’t talk about his past much. He’ll mention his parents immigrating to England before he was born. But that’s about it. His electrical powers remain unexplained, and untamed. Without his focusing armor, his powers can exceed his ability to control them. But even so, he remains the most optimistic member of FUSION, and uses his humor and wit to deflect deflect questions about his past as easily as he uses it to diffuse tension amongst his teammates.
The technical expert, mechanic and all around show off of “Matthew” Ryder’s team is Alysha Bryant. Codename: Sweet Thang. And, yes, she picked that name. Sweet Thang can generate threads of energy and control their length and intensity. She combines this ability with the fighting techniques of various martial arts to wield them as swords, staffs or other forms of swordsmanship. A formidable member of the team, her free spiritedness and flirtatious nature tends to make the more stuck up members of the team uncomfortable. Which, in her opinion, is definitely a “you” problem. Matthew seems to be the only one who knows the origin of her powers, but neither is very forthcoming about it. All the team knows, or at least suspects, is that they share a very personal loss.
Zackery Smith: Department of Cybernetic Affairs.
For the trillions of life forms in the Mendreb System, THE GAME is the thing. It’s the only thing. THE GAME is Life. THE GAME is Death. A Player in THE GAME is connected empathically through technological means to his Avatars. The Avatars are creatures or constructs that the Player has trained or programmed to operate as a combatant representing the strategic skill of the Player. The Players battle in various structured formats with various rules and regulations depending on the chosen venue. But one constant remains. Gaining points adds actual days to your life. Losing points removes them. Winning is literal life or death. A literal Immortal Duel. For L’ysette, THE GAME is more than life or death. THE GAME is meaning. Purpose. Existence. For her entire life, THE GAME was everything she had lost in childhood. It was friend, enemy, family and rival. THE GAME was her culture more then even the blue-skinned species she had descended from. It meant more to her, than it did to even the energy-based life forms, the Adumendreb, who had created it centuries ago. It’s too bad she’s going to have to burn it all to the ground.
Their people once nurtured mankind. But nurture soon gave way to total subjugation and cruelty. So seven Jonn’Qarra turned against their own kind to save humanity. They cast them out of this reality, but vowed to keep watch…just in case they ever found a way back. They did. And this time, everything that can go wrong…will.
An improbable tragedy of otherworldly proportions stripped Sauda of everything she ever loved. In an instant, forces beyond her imagination left her with nothing but ashes and anger. Impotent rage against forces she would never be able to avenge. Until *she* found for her. And opened her world up to the tools capable of extracting revenge. Now she sits and waits for the time to come again. The time when she can exact vengeance against those who lay waste to life without conscious or consequence. The time when she can eradicate those forces in the name of her family and village. The day when she can, once and for all eternity, wipe the last of the Jonn’Qarra from the face of the earth.